Showroom 13: Pale
Material Properties
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You can edit this file while the game is running to see direct changes.
extension/ext_config.ini
[INCLUDE: ext_cfg_material_control.ini]
DESCRIPTION = Control materials of the showroom
EXAMPLE = You can change Specular and Reflection for Wall and Floor
ObjectsSpecular = 0.2
ObjectsReflection = 3
FloorSpecular = 0.5
FloorReflection = 0.5
Accepted properties and values
These are the available configurations with the accepted values.
Remember to strictly respect the name and values like shown below.
Name | Description | Possible values |
---|---|---|
ObjectsSpecular | Specular of the objects | from 0 to ~ |
ObjectsReflection | Reflectiveness of the objects | from 0 to ~ |
FloorSpecular | Specular of Floor | from 0 to ~ |
FloorReflection | Reflectiveness of the Floor | from 0 to ~ |
Change Light Colors and Properties
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You can edit this file while the game is running to see direct changes.
extension/ext_config.ini
[INCLUDE: ext_cfg_lights.ini]
DESCRIPTION = Control lights of the showroom
EXAMPLE = For LightColor1, you can specify every color of this palette with the $ before the color name - e.g. Color1 = $Red2 / Color2 = $CustomColor and so on..
# COLOR GROUP FOR EASY CHANGE.
# COLOR1 controls LightColor1 & so on.
# SPECIFY LIGHT INTENSITY BY PLAYING WITH VALUES FOR EACH LIGHT
Color1 = $White
Color2 = $CoolWhite
# Color1
LightColor1 = $Color1
LightIntensity1 = 0.005
LightRange1 = 160
MaterialIntensity1 = 0.001
LightCondition1 = NIGHT_SMOOTH ;Could be (NIGHT_SMOOTH | ALWAYS_ON | OFF | FLARE_FLICKERING | STROBE)
# Color2
LightColor2 = $Color2
LightIntensity2 = 0.02
LightRange2 = 6
MaterialIntensity2 = 0.1
LightCondition2 = FLARE_FLICKERING ;Could be (NIGHT_SMOOTH | ALWAYS_ON | OFF | FLARE_FLICKERING | STROBE)
Accepted properties and values
These are the available configurations with the accepted values.
Remember to strictly respect the name and values like shown below.
Name | Description | Possible values |
---|---|---|
Color | Color of the light | Any from the Palette |
LightIntensity | Brightness of the light | from 0.0 to 1.0 |
MaterialIntensity | Emissive of the material | from 0.0 to 1.0 |
Condition | When the light is ON | OFF | ALWAYS_ON | NIGHT_SMOOTH | FLARE_FLICKERING | STROBE |