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Showroom 13: Pale

Material Properties

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You can edit this file while the game is running to see direct changes.

extension/ext_config.ini
[INCLUDE: ext_cfg_material_control.ini]
DESCRIPTION = Control materials of the showroom
EXAMPLE = You can change Specular and Reflection for Wall and Floor

ObjectsSpecular = 0.2
ObjectsReflection = 3

FloorSpecular = 0.5
FloorReflection = 0.5

Accepted properties and values

These are the available configurations with the accepted values.
Remember to strictly respect the name and values like shown below.

NameDescriptionPossible values
ObjectsSpecularSpecular of the objectsfrom 0 to ~
ObjectsReflectionReflectiveness of the objectsfrom 0 to ~
FloorSpecularSpecular of Floorfrom 0 to ~
FloorReflectionReflectiveness of the Floorfrom 0 to ~

Change Light Colors and Properties

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You can edit this file while the game is running to see direct changes.

extension/ext_config.ini
[INCLUDE: ext_cfg_lights.ini]
DESCRIPTION = Control lights of the showroom
EXAMPLE = For LightColor1, you can specify every color of this palette with the $ before the color name - e.g. Color1 = $Red2 / Color2 = $CustomColor and so on..

# COLOR GROUP FOR EASY CHANGE.
# COLOR1 controls LightColor1 & so on.
# SPECIFY LIGHT INTENSITY BY PLAYING WITH VALUES FOR EACH LIGHT

Color1 = $White
Color2 = $CoolWhite


# Color1
LightColor1 = $Color1
LightIntensity1 = 0.005
LightRange1 = 160
MaterialIntensity1 = 0.001
LightCondition1 = NIGHT_SMOOTH ;Could be (NIGHT_SMOOTH | ALWAYS_ON | OFF | FLARE_FLICKERING | STROBE)

# Color2
LightColor2 = $Color2
LightIntensity2 = 0.02
LightRange2 = 6
MaterialIntensity2 = 0.1
LightCondition2 = FLARE_FLICKERING ;Could be (NIGHT_SMOOTH | ALWAYS_ON | OFF | FLARE_FLICKERING | STROBE)

Accepted properties and values

These are the available configurations with the accepted values.
Remember to strictly respect the name and values like shown below.

NameDescriptionPossible values
ColorColor of the lightAny from the Palette
LightIntensityBrightness of the lightfrom 0.0 to 1.0
MaterialIntensityEmissive of the materialfrom 0.0 to 1.0
ConditionWhen the light is ONOFF | ALWAYS_ON | NIGHT_SMOOTH | FLARE_FLICKERING | STROBE