Showroom 05: PolyRoom
Show / Hide Objects
info
After changing these values, you need to restart your game.
extension/ext_config.ini
[INCLUDE: ext_cfg_object_control.ini]
DESCRIPTION = Control which objects are shown, NOTE: YOU HAVE TO REBOOT THE GAME TO SEE THE EFFECTS
EXAMPLE = To hide CameraSet - use. CameraSet = $OFF
# IMPORTANT
# REMEMBER!!!! REBOOT YOUR GAME TO SEE THE EFFECTS
# EXIT DOOR OBJECTS
ExitDoor = $ON
# SIDE WALL SORROUNDING
SideWall = $ON
# CAMERA SET
CameraSet = $ON
Accepted properties and values
These are the available configurations with the accepted values.
Remember to strictly respect the name and values like shown below.
Name | Description | Possible values |
---|---|---|
ExitDoor | Exit Door | $ON | $OFF |
SideWall | Bottom Side Wall | $ON | $OFF |
CameraSet | Camera Set with lights | $ON | $OFF |
Change Light Colors and Properties
success
You can edit this file while the game is running to see direct changes.
extension/ext_config.ini
[INCLUDE: ext_cfg_lights.ini]
DESCRIPTION = Control lights of the showroom
EXAMPLE = For LightColor1, you can specify every color of this palette with the $ before the color name - e.g. Color1 = $Red2 / Color2 = $CustomColor and so on..
# COLOR GROUP FOR EASY CHANGE.
# COLOR1 controls LightColor1 & so on.
# SPECIFY LIGHT INTENSITY BY PLAYING WITH VALUES FOR EACH LIGHT
Color1 = $Blue
Color2 = $Orange2
Color3 = $Orange2
Color4 = $WarmWhite
ColorSet = $WarmWhite
LightColor1 = $Color1
LightIntensity1 = 0.05
LightCondition1 = FLARE_FLICKERING ;Could be (NIGHT_SMOOTH | ALWAYS_ON | OFF | FLARE_FLICKERING | STROBE | GRADIENT )
MaterialColor1 = $Color1
MaterialIntensity1 = 0.1
LightColor2 = $Color2
LightIntensity2 = 0.05
LightCondition2 = FLARE_FLICKERING ;Could be (NIGHT_SMOOTH | ALWAYS_ON | OFF | FLARE_FLICKERING | STROBE | GRADIENT )
MaterialColor2 = $Color2
MaterialIntensity2 = 0.1
LightColor3 = $Color3
LightIntensity3 = 0.3
LightCondition3 = FLARE_FLICKERING ;Could be (NIGHT_SMOOTH | ALWAYS_ON | OFF | FLARE_FLICKERING | STROBE | GRADIENT )
LightColor4 = $Color4
LightIntensity4 = 0.05
LightCondition4 = ALWAYS_ON ;Could be (NIGHT_SMOOTH | ALWAYS_ON | OFF | FLARE_FLICKERING | STROBE | GRADIENT )
LightColorSet = $ColorSet
LightIntensitySet = 0.04
LightConditionSet = ALWAYS_ON ;Could be (NIGHT_SMOOTH | ALWAYS_ON | OFF | FLARE_FLICKERING | STROBE | GRADIENT )
Accepted properties and values
These are the available configurations with the accepted values.
Remember to strictly respect the name and values like shown below.
Name | Description | Possible values |
---|---|---|
Color | Color of the light | Any from the Palette |
LightIntensity | Brightness of the light | from 0.0 to 1.0 |
MaterialIntensity | Emissive of the material | from 0.0 to 1.0 |
Condition | When the light is ON | OFF | ALWAYS_ON | NIGHT_SMOOTH | FLARE_FLICKERING | STROBE | GRADIENT |