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Showroom 05: PolyRoom

Show / Hide Objects

info

After changing these values, you need to restart your game.

extension/ext_config.ini
[INCLUDE: ext_cfg_object_control.ini]
DESCRIPTION = Control which objects are shown, NOTE: YOU HAVE TO REBOOT THE GAME TO SEE THE EFFECTS
EXAMPLE = To hide CameraSet - use. CameraSet = $OFF

# IMPORTANT
# REMEMBER!!!! REBOOT YOUR GAME TO SEE THE EFFECTS

# EXIT DOOR OBJECTS
ExitDoor = $ON

# SIDE WALL SORROUNDING
SideWall = $ON

# CAMERA SET
CameraSet = $ON

Accepted properties and values

These are the available configurations with the accepted values.
Remember to strictly respect the name and values like shown below.

NameDescriptionPossible values
ExitDoorExit Door$ON | $OFF
SideWallBottom Side Wall$ON | $OFF
CameraSetCamera Set with lights$ON | $OFF

Change Light Colors and Properties

success

You can edit this file while the game is running to see direct changes.

extension/ext_config.ini
[INCLUDE: ext_cfg_lights.ini]
DESCRIPTION = Control lights of the showroom
EXAMPLE = For LightColor1, you can specify every color of this palette with the $ before the color name - e.g. Color1 = $Red2 / Color2 = $CustomColor and so on..

# COLOR GROUP FOR EASY CHANGE.
# COLOR1 controls LightColor1 & so on.
# SPECIFY LIGHT INTENSITY BY PLAYING WITH VALUES FOR EACH LIGHT

Color1 = $Blue
Color2 = $Orange2
Color3 = $Orange2
Color4 = $WarmWhite
ColorSet = $WarmWhite

LightColor1 = $Color1
LightIntensity1 = 0.05
LightCondition1 = FLARE_FLICKERING ;Could be (NIGHT_SMOOTH | ALWAYS_ON | OFF | FLARE_FLICKERING | STROBE | GRADIENT )
MaterialColor1 = $Color1
MaterialIntensity1 = 0.1

LightColor2 = $Color2
LightIntensity2 = 0.05
LightCondition2 = FLARE_FLICKERING ;Could be (NIGHT_SMOOTH | ALWAYS_ON | OFF | FLARE_FLICKERING | STROBE | GRADIENT )
MaterialColor2 = $Color2
MaterialIntensity2 = 0.1

LightColor3 = $Color3
LightIntensity3 = 0.3
LightCondition3 = FLARE_FLICKERING ;Could be (NIGHT_SMOOTH | ALWAYS_ON | OFF | FLARE_FLICKERING | STROBE | GRADIENT )

LightColor4 = $Color4
LightIntensity4 = 0.05
LightCondition4 = ALWAYS_ON ;Could be (NIGHT_SMOOTH | ALWAYS_ON | OFF | FLARE_FLICKERING | STROBE | GRADIENT )

LightColorSet = $ColorSet
LightIntensitySet = 0.04
LightConditionSet = ALWAYS_ON ;Could be (NIGHT_SMOOTH | ALWAYS_ON | OFF | FLARE_FLICKERING | STROBE | GRADIENT )

Accepted properties and values

These are the available configurations with the accepted values.
Remember to strictly respect the name and values like shown below.

NameDescriptionPossible values
ColorColor of the lightAny from the Palette
LightIntensityBrightness of the lightfrom 0.0 to 1.0
MaterialIntensityEmissive of the materialfrom 0.0 to 1.0
ConditionWhen the light is ONOFF | ALWAYS_ON | NIGHT_SMOOTH | FLARE_FLICKERING | STROBE | GRADIENT