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Showroom 12: Cube Room

Material Properties

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You can edit this file while the game is running to see direct changes.

extension/ext_config.ini
[INCLUDE: ext_cfg_material_control.ini]
DESCRIPTION = Control materials of the showroom
EXAMPLE = You can change Specular and Reflection for Wall and Floor

WallSpecular = 0.1
WallReflection = 0.5

FloorSpecular = 0.01
FloorReflection = 0.1

Accepted properties and values

These are the available configurations with the accepted values.
Remember to strictly respect the name and values like shown below.

NameDescriptionPossible values
WallSpecularSpecular of Wallfrom 0 to ~
WallReflectionReflectiveness of the Wallfrom 0 to ~
FloorSpecularSpecular of Floorfrom 0 to ~
FloorReflectionReflectiveness of the Floorfrom 0 to ~

Change Light Colors and Properties

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You can edit this file while the game is running to see direct changes.

extension/ext_config.ini
[INCLUDE: ext_cfg_lights.ini]
DESCRIPTION = Control lights of the showroom
EXAMPLE = For LightColor1, you can specify every color of this palette with the $ before the color name - e.g. Color1 = $Red2 / Color2 = $CustomColor and so on..

# COLOR GROUP FOR EASY CHANGE.
# COLOR1 controls LightColor1 & so on.
# SPECIFY LIGHT INTENSITY BY PLAYING WITH VALUES FOR EACH LIGHT

ColorCube1 = $Yellow
ColorCube2 = $Yellow

ColorSpot1 = $WarmWhite
ColorSpot2 = $WarmWhite
ColorSpot3 = $WarmWhite

ColorTube = $WarmWhite

# Cube Lights 1
LightColor1 = $ColorCube1
LightIntensity1 = 0.01
LightRange1 = 8
MaterialIntensity1 = 0.005
LightCondition1 = ALWAYS_ON ;Could be (ALWAYS_ON | OFF | FLARE_FLICKERING | STROBE)

# Cube Lights 2
LightColor2 = $ColorCube2
LightIntensity2 = 0.01
LightRange2 = 6
MaterialIntensity2 = 0.005
LightCondition2 = ALWAYS_ON ;Could be (ALWAYS_ON | OFF | FLARE_FLICKERING | STROBE)

# Spot Light Lamps
LightColorSpot1 = $ColorSpot1
LightIntensitySpot1 = 0.15
MaterialIntensitySpot1 = 0.1
LightConditionSpot1 = ALWAYS_ON ;Could be (ALWAYS_ON | OFF | FLARE_FLICKERING | STROBE)

LightColorSpot2 = $ColorSpot2
LightIntensitySpot2 = 0.15
MaterialIntensitySpot2 = 0.1
LightConditionSpot2 = ALWAYS_ON ;Could be (ALWAYS_ON | OFF | FLARE_FLICKERING | STROBE)

LightColorSpot3 = $ColorSpot3
LightIntensitySpot3 = 0.15
MaterialIntensitySpot3 = 0.1
LightConditionSpot3 = ALWAYS_ON ;Could be (ALWAYS_ON | OFF | FLARE_FLICKERING | STROBE)

# Tube Lights
LightColorTube = $ColorTube
LightIntensityTube = 0.5
MaterialIntensityTube = 0.05
LightConditionTube = ALWAYS_ON ;Could be (ALWAYS_ON | OFF | FLARE_FLICKERING | STROBE)

Accepted properties and values

These are the available configurations with the accepted values.
Remember to strictly respect the name and values like shown below.

NameDescriptionPossible values
ColorColor of the lightAny from the Palette
LightIntensityBrightness of the lightfrom 0.0 to 1.0
MaterialIntensityEmissive of the materialfrom 0.0 to 1.0
ConditionWhen the light is ONOFF | ALWAYS_ON | NIGHT_SMOOTH | FLARE_FLICKERING | STROBE