Showroom 12: Cube Room
Material Properties
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You can edit this file while the game is running to see direct changes.
extension/ext_config.ini
[INCLUDE: ext_cfg_material_control.ini]
DESCRIPTION = Control materials of the showroom
EXAMPLE = You can change Specular and Reflection for Wall and Floor
WallSpecular = 0.1
WallReflection = 0.5
FloorSpecular = 0.01
FloorReflection = 0.1
Accepted properties and values
These are the available configurations with the accepted values.
Remember to strictly respect the name and values like shown below.
Name | Description | Possible values |
---|---|---|
WallSpecular | Specular of Wall | from 0 to ~ |
WallReflection | Reflectiveness of the Wall | from 0 to ~ |
FloorSpecular | Specular of Floor | from 0 to ~ |
FloorReflection | Reflectiveness of the Floor | from 0 to ~ |
Change Light Colors and Properties
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You can edit this file while the game is running to see direct changes.
extension/ext_config.ini
[INCLUDE: ext_cfg_lights.ini]
DESCRIPTION = Control lights of the showroom
EXAMPLE = For LightColor1, you can specify every color of this palette with the $ before the color name - e.g. Color1 = $Red2 / Color2 = $CustomColor and so on..
# COLOR GROUP FOR EASY CHANGE.
# COLOR1 controls LightColor1 & so on.
# SPECIFY LIGHT INTENSITY BY PLAYING WITH VALUES FOR EACH LIGHT
ColorCube1 = $Yellow
ColorCube2 = $Yellow
ColorSpot1 = $WarmWhite
ColorSpot2 = $WarmWhite
ColorSpot3 = $WarmWhite
ColorTube = $WarmWhite
# Cube Lights 1
LightColor1 = $ColorCube1
LightIntensity1 = 0.01
LightRange1 = 8
MaterialIntensity1 = 0.005
LightCondition1 = ALWAYS_ON ;Could be (ALWAYS_ON | OFF | FLARE_FLICKERING | STROBE)
# Cube Lights 2
LightColor2 = $ColorCube2
LightIntensity2 = 0.01
LightRange2 = 6
MaterialIntensity2 = 0.005
LightCondition2 = ALWAYS_ON ;Could be (ALWAYS_ON | OFF | FLARE_FLICKERING | STROBE)
# Spot Light Lamps
LightColorSpot1 = $ColorSpot1
LightIntensitySpot1 = 0.15
MaterialIntensitySpot1 = 0.1
LightConditionSpot1 = ALWAYS_ON ;Could be (ALWAYS_ON | OFF | FLARE_FLICKERING | STROBE)
LightColorSpot2 = $ColorSpot2
LightIntensitySpot2 = 0.15
MaterialIntensitySpot2 = 0.1
LightConditionSpot2 = ALWAYS_ON ;Could be (ALWAYS_ON | OFF | FLARE_FLICKERING | STROBE)
LightColorSpot3 = $ColorSpot3
LightIntensitySpot3 = 0.15
MaterialIntensitySpot3 = 0.1
LightConditionSpot3 = ALWAYS_ON ;Could be (ALWAYS_ON | OFF | FLARE_FLICKERING | STROBE)
# Tube Lights
LightColorTube = $ColorTube
LightIntensityTube = 0.5
MaterialIntensityTube = 0.05
LightConditionTube = ALWAYS_ON ;Could be (ALWAYS_ON | OFF | FLARE_FLICKERING | STROBE)
Accepted properties and values
These are the available configurations with the accepted values.
Remember to strictly respect the name and values like shown below.
Name | Description | Possible values |
---|---|---|
Color | Color of the light | Any from the Palette |
LightIntensity | Brightness of the light | from 0.0 to 1.0 |
MaterialIntensity | Emissive of the material | from 0.0 to 1.0 |
Condition | When the light is ON | OFF | ALWAYS_ON | NIGHT_SMOOTH | FLARE_FLICKERING | STROBE |