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Cameras

The Cameras tab lets you save, replay, and animate camera views. It has two sub-tabs:

  • Fixed — single static camera shots you can snap to instantly
  • Paths — keyframed camera paths that play back as smooth animated sequences

All cameras are saved to cameras.json in [track_folder]/extension/steelstudio/.


Fixed Cameras

A fixed camera stores a single position, orientation, FOV, and DOF setting.

Capturing a shot

  1. Position the camera in the game view as desired.
  2. Type a name in the input field and click Capture.

The new shot appears in the tile grid as a thumbnail.

Using a fixed camera

Click any tile to snap to that camera view immediately. Steel Studio takes control of the camera (you will see the camera grabbed indicator).

Editing a fixed camera

Hover a tile and click the edit icon to open the editor. While editing:

  • Use the nudge controls in the right panel to fine-tune the view (see Right-panel controls below).
  • Click Save to persist the updated position.

Path Cameras

A path camera is a sequence of keyframes. Steel Studio interpolates between them to produce a smooth animated camera move.

Recording a path

  1. Move to your first camera position and click Add Keyframe.
  2. Move to subsequent positions and keep clicking Add Keyframe (at least 2 are required).
  3. Enter a name, then click Save Path.

Playback controls

ControlDescription
Play / PauseStart or pause playback at the current time
StopHalt playback and return to time 0
LoopRestart the path automatically when it reaches the end
AutoplayCycle through all saved path cameras in sequence, looping endlessly
Step sliderControls how much time (0.05–2.0 s) each playback step advances

Path settings

SettingDescription
DurationTotal length of the path in seconds (1–60)
Interpolationlinear — straight lines between keyframes; smooth — Catmull-Rom spline (curved)
Easinglinear, easeIn, easeOut, or easeInOut — controls how the playhead accelerates

Timeline

Below the playback controls, a timeline bar shows:

  • Diamond markers at each keyframe position
  • A red cursor indicating the current playback time

Click the timeline to jump to a time. Use the < KF and KF > buttons to jump between keyframes.

Editing keyframes

While a path is open for editing:

ActionDescription
Navigate with < KF / KF >Jump to the previous or next keyframe
Update KFOverwrite the selected keyframe with the current camera view
Delete KFRemove the selected keyframe (minimum 2 required)
info

Pressing F1–F7 releases Steel Studio's camera grab. For path editing, this drops the live camera but keeps the editing overlay active — you can continue adjusting keyframes using the nudge controls without holding the camera (F7 mode).


Right-panel controls

These controls appear whenever a camera is grabbed (fixed or path edit mode).

Rotation

Buttons to nudge the camera angle by the configured step:

  • Pitch — tilt up / down
  • Yaw — pan left / right
  • Roll — rotate around the forward axis

Position

  • Elevate — move up / down
  • Strafe — move left / right
  • Move — move forward / backward

Field of view

Increase or decrease the FOV in increments of the configured step.

Depth of field

ControlDescription
DOF toggleEnable or disable depth of field
Focus distanceDistance to the focal plane (0–500 m)
CTRL+clickClick anywhere in the scene to set the focus distance to that point's depth

DOF relies on the YEBIS post-processing effect being active. The aperture (f-stop) is set globally by the active PP filter and cannot be changed from Steel Studio.