Color Palettes
Color palettes are the building blocks of a theme. Each palette controls the color of one or more showroom meshes (materials). You edit them inside the Themes editor — open a theme to edit, then scroll down to the palette list.
Changing a color
Click any color swatch to open the color picker. You can adjust the color by:
- Dragging the hue, saturation, and brightness sliders
- Entering RGB, HSL, or HEX values directly
- Choosing between a Hue Wheel or Hue Bar color picker style (saved in settings)
The scene updates in real time as you drag.
Shuffle Palette
Click Shuffle Palette to generate a new random color combination across all palettes at once. You can choose from six generation modes:
| Mode | Description |
|---|---|
| Random | Picks saturated colors spread across the hue wheel |
| Monochromatic | One base hue, varied in saturation and brightness |
| Analogous | Hues within ±30° of the base color |
| Complementary | Alternates between the base hue and its opposite (180°) |
| Split Complementary | Base hue plus the two neighbors of its complement |
| Triadic | Three hues evenly spaced 120° apart |
HSV Adjustments
Use the Hue, Saturation, and Value sliders to shift those properties across all palettes simultaneously. This is useful for quickly warming, cooling, or brightening the entire scene without changing individual colors.
How palettes are defined
Each palette entry targets one or more meshes in the scene and a specific texture slot (e.g. txDiffuse, txDetail). The track author defines which meshes each palette controls — see Theme Config for the full file format.